mesh normal problems with build in models


I noticed that in my current Blender version 2.47 circles and cylinders have majorly flipped normals when creating new once.

Maybe this should be corrected or am I the only one with that problem?

Just curious …

You’re right filled mesh circles shows up with normals upside down.
But cylinders have outside normals in my 2.47 on OSX.


Circle and Cylinder within normal in 2.47 on XP64 and Debian64…

Beside… normals for a circle… if i give you a blank pice of paper tell me which side is the front and which the back ^^

ja ja ja I know.

How ever it seems that with builds for different platforms the
geometric primitives got corrupted.