I created a character (based on a Batman’s shape but that’s not the point), rigged it (through the Blender add-on) and animated quickly a walk cycle.
My armature is parented to my hitbox and my mesh owns the armature modifier.
Then, I added some keyboard sensors (well … just one for ‘W’), action actuator, move actuator, …
I don’t see what mistakes I could have done.
Here is my .blend project : character.blend (1.45 MB)
Thanks in adavnce.