Mesh not moving with armature after parenting with automatic weights

Hi Guys,

I have no idea what is going wrong here, when I select the mesh object then shift click the armature and parent with automatic weights for some reason no weight seems to be assigned to the bones? (No error messages)

If I go into weight paint mode I can manually paint weight on to the mesh assigning for the relevant bones and then the mesh moves.

When selecting the mesh object I can see that the armature object is the parent, also in object data - vertex groups all the bones are listed.

File link:

Could someone please help me understand what I’m doing wrong.

Hi, the error message appears and disappears so you probably missed it.
I did clean up loos and merge by distance and it worked.


low-poly-guy1.blend (1.6 MB)

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Thanks so much for helping me out, sorry I’m pretty new to Blender still trying to get my head around all the terminology, what does “loos” refer to?

All edges of the object are separated.
Edit mode → Vertex full selection → Combine by M (By Distance) method.
If you need to combine individual objects, you can choose using the material.

Loos vertices, loos faces. Not connected: