Mesh object pivot point from Maya to Blender

Hi there

I can’t seem to get Blender to recognise a pivot point set in Maya. When a poly object is imported into Blender it’s pivot point or origin is always wrong.

Can it be done?

thanks in advance!

Did you ever find a solution? I’m having the same issue.

that post was so long ago :slight_smile:

Alembic and fbx pivot points work for me now - from Maya to Blender

Still having the same problems. Blender will not respect any pivots set in Maya.