To simulate the lines of a kite in my game I am trying to use a mesh with an armature.
It works pretty well… for 2 seconds or so, then the mesh disappears. I created a demo for it and in the demo everything works fine, no problems. I even appended the objects from the demo to use in my game, but the mesh keeps disappearing.
Here some screenshots for illustration:
In the first screenshot you see the line (the extra fat one) right after the game starts
Armature Deformation
To increase the size of the bounding box you can start the scene with the largest deformation you expect within the game. This bounding box will remain even when you play smaller deformations.
You can get the same result by adding isolated (invisible) vertices to your deformed mesh with the only purpose to increase the dimensions of the mesh.
Thin lines
To get thin lines I usually use a mesh with wireframe material. This way only the edges are rendered, but never be too small or too wide.
I’m not sure if your really need/want that.
Scaling lines
When your lines are straight you could use one mesh object (per line) and dynamically scale it either via Action (property mode) or Python. Object-Animation do not have that bounding box limitation as the bounding box gets dynamically updated (in difference to armature animations).