First time poster here.
I’m a novice with blender and practicing. So I decided to model an original character of sorts, but went with starting on a base human model and work on it from there. I am combining separate head and body meshes, since I disliked the head on the original base model. While I was able to make a smooth combination, the job honestly feels patchwork; riddled with tris and ngons, which are an unwrapping and texturing hassle. There has got to be a better way to go about this, any suggestions?
Also trying to keep poly count as low as possible