Mesh Physical Interactions- "Squishing" etc

Custom, proprietary, in-house tools that if they ever get ported to consumer use, cost many thousands of dollars.

There are a few ways- the two major options in Blender are shapekeys and frame-by-frame correction. Neither option is great, but there’s really not a lot of good answers here generally. This, among many other reasons, is why there are hundreds of animators working on every major 3D feature :wink:

Another, newer, option is geometry nodes, which allows for a more automatic solution. Check this out:

This system isn’t perfect and still needs a lot of manual tweaking, IMO, but it’s still incredibly powerful and could potentially save you a lot of time.

My personal answer is a combination of geometry nodes, shapekeys driven though RBF drivers, and… avoiding these situations when possible :sweat_smile: Tricky camera work and careful planning goes a long way here

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