I have made some meshes, still learning and getting the feel of box modeling, and sub surf smooths my mesh wonderfully, but when i go to “set smooth” it has all these weird deformations and discolorations. Any help? Also, sub surf smooths it out great, but not the actual subdivision, is there a way to export the mesh so it looks like it does sub surfed and smoothed?
edit mode, select all, ctrl-n to recalculate normals.
for some reason, some of the models have these weird discolorations no matter what when i try to smooth them…and it won’t render smooth, can anybody tell me how to render it so it looks like it does in the 3d view?
Also, sub surf smooths it out great, but not the actual subdivision, is there a way to export the mesh so it looks like it does sub surfed and smoothed?
You mean you want to make the result permanent, so you have a normal mesh with the same amount of detail as the subdiv one? Yes, you can. Press ALT-C in object mode.
for some reason, some of the models have these weird discolorations no matter what when i try to smooth them…and it won’t render smooth, can anybody tell me how to render it so it looks like it does in the 3d view?
If recalculating the normals as Rocketman suggested didn’t help, try to remove doubles: editmode, select all (A-key), W-key, remove doubles. If that doesn’t work either, post a screenshot so we can see what’s going on.
But I really suspect that recalcing normals outside should do the trick.
If I understand what it is that you are trying to say, you should be able to fix it. If the model is the way you want it and you are done changing it, press alt-c. If you are running blender 2.36 and down, it will only ask you if you want to keep original mesh. In 2.37, it will give you an option to keep or discard original mesh. Try rendering your scene now and let us know if this fixed it.
Try rendering your scene now and let us know if this fixed it.
Bear in mind that converting to mesh is not a fix for the problem Terence86 has. What I mean is, a subdiv mesh should be fine on it’s own.