Most experts In subdivision surface modelling believe that
you should only model your mesh using quads to avoid
visual artifacts.
Here’s a very quick and simple script I hacked together
that tells how many quads/tris/other are being used in the
selected mesh, and gives a lameness value that tells
how much the mesh sucks:
Actually, I wrote this to test a remodelling
of a character of mine called Humungo.
I was happy to discover that the new
Humungo mesh has a lameness of 0
(perfect) whereas the old Humungo had a
lameness of 0.28 (sucks).