In making a character pick up and set an object down, I wish for the object to copy the location of a bone within the character’s armature. Fairly easy.
I also wish for the object to copy the rotation of the bone. This is apparently less easy.
I’ve noticed that, while the Armature has one orientation upon creation, bones within it take a wholly different orientation. I assume this is for some technical reason, but how does one work around it?
In the attached photo, if I turn Copy Rotation on, the red mesh rotates 90° straight down.