Is there a way to have the mesh of my object not pass through other parts of the mesh? For example, say i want my character to grasp their foot or something. Is there a way to have the mesh collide rather than pass through?
I’d prefer a method that doesn’t require animation to create the deformation [like soft-bodies] But i’ll take whatever you guys can think of.
I have the same problem so I’d be glad if you get an answer. I’m currently fighting with an armature-animated model and the Game Engine, without much result…
My aim is to grasp and lift objects.