I’m writing an exporter that reads a Blender mesh, triangulating quad faces. I’m running into a bizarre error, which doesn’t happen every time, even with the same mesh: I’m ending up with faces with only two edges!
I assume this is related to the triangulation - Blender not updating the edge lists after triangulation. I’ve tried mesh.update(), but no luck. Any suggestions?
RS
Never mind…I think I’ve run into this before - the old dance:
mesh.update()
object.makeDisplayList()
Blender.Window.RedrawAll()