Mesh turns unshaded magenta in textured view


I’ve been toying around with blender a bit lately and I ran in to a curious issue today. I’m sure I’ve just managed to press a button somewhere to cause this issue, but after banging my head in frustration trying to find what I’ve managed to do wrong I’m asking for you help. :o

I’ve attached the blender file with the issue in question. The main body of the character is unshaded magenta in the editor in both blender 2.49 and 2.5, but is textured fine when it’s rendered.

Thanks for you help!


dude2.blend (302 KB)

Select the body, go into edit mode, select all faces (A) and select the dude2.png in the UV/Image editor window.

That did the trick!

Thanks a bunch! :slight_smile: