I have a model and an armature of a left hand for a first person shooter game. I’ve duplicaded the hand model (not linked) and flipted it, to produce the right hand model. Next, i duplicaded the left hand armature and flipted it to produce the right hand armature. When i parent the rigth hand model to the right hand armature(use armature) and hit “p”, the right hand mesh just flips upsidedown.!?!?!
I could not figer out the reason!!!
:-? Does somebody knows why this is happening???