Sorry for reviving a dead thread, I’m just trying to wrap my head around all of this. From what I take from this, in words I would understand, the object is like a football team. Each object can have a couple of different “positions” (e.g mesh, curve, metaball). What I dont understand is why, if I have one team (eg object) why can’t I name each individaul position differently? If I start my team lineups with a linebacker (cube) and decide to add a wide receiver (a plane this time) into that same team (the object) I cannot change the name of that wide receiver, it will continue to have the same name as the linebacker and if I DO decide to change the name of the wide receiver…the name of the linebacker changes as well.
Or in other words, if the above is confusing, if I decided to model a sword in order to actually name each mesh after what it really is (blade, guard, grip and pommel) I’d have to create seperate objects for each…afaik.
All I want to know is, if I can have 2 seperate meshes to one object, why can’t i name those two meshes differently? And if I can…please tell me how because up until now i’ve only been able to have 1 mesh name per object.
Maybe it’s all in how I’m thinking. if i open blenders default scene and go into edit mode and add in another cube, well now i have 2 meshes in the form of 2 cubes, but it’s just one object. That’s how i’m thinking…maybe this is where I’m screwing up?
Please help. The video does a great job in breaking it down and I now know more than I did previously…but it didn’t explain what I was questioning in the first place. Unless I missed it.