Mesh with random holes

Hi guys! So today while i was working on sculpt mode and trying to mask something i accidentally clicked some shortcuts and it gave my mesh random line/holes, lined up in a circular way… unfortunately i didn’t screenshot it so i lost it all!! so to show you what it looked like i drew on the screenshot in photoshop:


imagine the red lines as holes… it was as if my mesh has shrinked, not in a grid kinda way. more natural, random looking way.
so the shortcut that i’ve probably used was either:
ctrl+A
ctrl+Z
ctrl+E
Option(ALT)+A
Option(ALT)+Z
Option(ALT)+E
or Command+A
Command+Z
Command+E
i tried everyone but it’s not giving me the same result again :frowning: can somebody help me please?



I don’t understand. Was this something you wanted to do? You want to do it again?
I figured you were looking for a way to fix random holes.

It is possible that you used Expand tool for face set creation with recursion steps or texture distortion and then hide the face set.
https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/editing/face_sets.html#expand-face-set-by-topology

It is a tool for face set derived from same tool for mask with same modal keymap.
https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/editing/mask.html#expand-mask-by-topology

i accidentally did it but i can’t do it again, and i want to do it again x(

unfortunately it’s not that :frowning: but thanks!