I’ve created a character mesh and am using a cage to control the deformations via meshdeform. [armature attached to the cage]
However, there’s some bleeding, and i’m not sure what to do about it. The cage does encapsulate the entire character mesh, and there’s no weight painting problems. I’ve tried to go precision 6 on the meshdeform modifiers, but that crashes blender every time. My comp isn’t powerful enough i guess.