Hi,
I tried to run the script with blender 2.64 but the menu isn’t visible (I also filddled with the blinfo params but with no luck).
This is my log:
RNA_def_property_ui_text: ‘edges_U’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘edges_V’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘cyclic_cross’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘cyclic_follow’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘loops_on_strokes’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘automatic_join’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘join_stretch_factor’ ‘’ description ends with a ‘.’ !
RNA_def_struct_ui_text: ‘GPENCIL_OT_surfsk_add_surface’ ‘’ description ends with a ‘.’ !
RNA_def_struct_ui_text: ‘GPENCIL_OT_surfsk_edit_strokes’ ‘’ description ends with a ‘.’ !
RNA_def_struct_ui_text: ‘CURVE_OT_surfsk_reorder_splines’ ‘’ description ends with a ‘.’ !
RNA_def_struct_ui_text: ‘CURVE_OT_surfsk_first_points’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_cyclic_cross’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_cyclic_follow’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_keep_strokes’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_automatic_join’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_loops_on_strokes’ ‘’ description ends with a ‘.’ !
RNA_def_property_ui_text: ‘SURFSK_precision’ ‘’ description ends with a ‘.’ !
add different color when lint selection for tris, ngons, nonmanifold, interior face, vertex poles etc…
it is possible to colorize those component
ant thanks for this greit addons
What exactly are “6+edge poles”
I assume that “interior faces” refer to faces that are inside a mesh’s “shell” like if someone accidently put face or faces inside Suzanne.
Great Stuff posted by “probiner”
The “Topology color code” or “mesh debug view” would minimize modelling errors. Awesome!
Would love to see similar features in blender.
Sorry for reviving this thread, but Mesh Lint gives an error with 2.77:
Also wondering, is there a way to check a whole scene for objects with issues? It’s painful to have to check objects one by one to check them, when 99% of your scene is clean.