I am catching up on Hard Surface Modelling in Blender and I am in the process of getting an overview and checking out all the available add-ons and workflows. So far I figured out that there are basically Meshmachine and HardOps for modeling, Kit Ops and Decal Machine for how-would-you-call-that-type-of-modeling and also Boxcutter.
I watched some of the CGCookies videos about those two, saying that HardOps is more destructive than Meshmachine, but the videos are older and I have the impression those add-ons changed a lot.
What would you say is better for your workflow and why? What are the main differences and what features really make them stand-out against each other?
Looking forward to hearing your opinions!