# MESHmachine

**URL:** <https://blenderartists.org/t/meshmachine/1102529>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons, commercial\
**Created:** [April 18, 2018, 10:53am UTC](https://blenderartists.org/t/meshmachine/1102529 "2018-04-18T10:53:06Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [June 27, 2018, 10:53am UTC](https://blenderartists.org/t/meshmachine/1102529/223 "2018-06-27T10:53:39Z")

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> [@micro26](#):
>
> though it has to have chamfers on the side if side is ngon). Anywa

It does not have that requirement, you just need to toggle reverse.

[![](https://blenderartists.org/uploads/default/original/4X/f/c/3/fc3f27d1588a13495a1549d726698f5da4b3daf1.jpeg "MESHmachine - Refuse demo addendum") ](https://www.youtube.com/watch?v=X-uIVcVARSI)

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**Author:** ![Michael\_Knubben](https://blenderartists.org/user_avatar/blenderartists.org/michael_knubben/32/10600_2.png) [@Michael\_Knubben](https://blenderartists.org/u/Michael_Knubben)\
**Post date:** [June 27, 2018, 11:18am UTC](https://blenderartists.org/t/meshmachine/1102529/224 "2018-06-27T11:18:25Z")

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Where’s that? I just installed the latest version (0.5.013) and I can’t find it.

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**Author:** ![Michael\_W](https://blenderartists.org/user_avatar/blenderartists.org/michael_w/32/6525_2.png) [@Michael\_W](https://blenderartists.org/u/Michael_W)\
**Post date:** [June 27, 2018, 12:00pm UTC](https://blenderartists.org/t/meshmachine/1102529/225 "2018-06-27T12:00:31Z")

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Hit the r key when the tool is active!

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<div class="post-metadata">

**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [June 27, 2018, 12:07pm UTC](https://blenderartists.org/t/meshmachine/1102529/226 "2018-06-27T12:07:52Z")

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> [@Michael\_Knubben](#):
>
> Where’s that? I just installed the latest version (0.5.013) and I can’t find it.

See

> [@MACHIN3](#):
>
> add LoopTools modal wrappers for Circle and Relax
> 
> - only availble the LoopTools addon is activated

Check if you have it active, and check the MM prefs for it as well.

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**Author:** ![micro26](https://blenderartists.org/user_avatar/blenderartists.org/micro26/32/899197_2.png) [@micro26](https://blenderartists.org/u/micro26)\
**Post date:** [June 27, 2018, 8:20pm UTC](https://blenderartists.org/t/meshmachine/1102529/227 "2018-06-27T20:20:16Z")

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Gotcha . Awesome!!

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**Author:** ![abody2100](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/85e7bf/32.png) [@abody2100](https://blenderartists.org/u/abody2100)\
**Post date:** [June 29, 2018, 6:21am UTC](https://blenderartists.org/t/meshmachine/1102529/228 "2018-06-29T06:21:10Z")

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what a great work .  
can you make plug section work with lowpoly sub-d mashes as well like this tool in this videos ??  
[https://www.youtube.com/watch?time\_continue=4&v=ImY6h2eSOa4](https://www.youtube.com/watch?time_continue=4&v=ImY6h2eSOa4)  
[https://www.youtube.com/watch?v=ogtkw2bzxk8](https://www.youtube.com/watch?v=ogtkw2bzxk8)  
[https://www.youtube.com/watch?v=vL-xELxoqyc](https://www.youtube.com/watch?v=vL-xELxoqyc)  
this will save a huge work for adding details in modeling with clean sub-d  
and will make also this addon perfect for doing modeling sub-d

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<div class="post-metadata">

**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [June 29, 2018, 7:34am UTC](https://blenderartists.org/t/meshmachine/1102529/229 "2018-06-29T07:34:33Z")

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No I can’t.

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**Author:** ![carlosan](https://blenderartists.org/user_avatar/blenderartists.org/carlosan/32/19992_2.png) [@carlosan](https://blenderartists.org/u/carlosan)\
**Post date:** [June 29, 2018, 10:17am UTC](https://blenderartists.org/t/meshmachine/1102529/230 "2018-06-29T10:17:01Z")

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Please check **Easy SubD** addon.

> **[Easy Subd(Blender addon)](https://polycount.com/discussion/194841/easy-subd-blender-addon#latest)**
>
> Hi, all. In this topic i'll post progress with my addon for subdiv modeling, and other features. Hope you like it

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**Author:** ![yolao](https://blenderartists.org/letter_avatar_proxy/v4/letter/y/45deac/32.png) [@yolao](https://blenderartists.org/u/yolao)\
**Post date:** [July 2, 2018, 2:00pm UTC](https://blenderartists.org/t/meshmachine/1102529/231 "2018-07-02T14:00:59Z")

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So i just bought this on Saturday night and i`m liking it a lot. So far what i like the most is the offset features, the normals \> transfer and the fuse features.

Can you tell me please how do you made this gray material on the viewport.  
[![](https://blenderartists.org/uploads/default/original/4X/e/b/e/ebee2fcbcb6b2d3b1d9c3304618ec1e56bf1dad9.jpg)](http://s45.photobucket.com/user/yolao/media/MESHmachine_1.jpg.html)

And also this reflective one please.  
[![](https://blenderartists.org/uploads/default/original/4X/7/5/c/75c8310029a8e9023877db77a261c812b1c93728.jpg)](http://s45.photobucket.com/user/yolao/media/MESHmachine_2.jpg.html)

Thank you very much

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<div class="post-metadata">

**Author:** ![anphung](https://blenderartists.org/user_avatar/blenderartists.org/anphung/32/39426_2.png) [@anphung](https://blenderartists.org/u/anphung)\
**Post date:** [July 2, 2018, 2:08pm UTC](https://blenderartists.org/t/meshmachine/1102529/232 "2018-07-02T14:08:00Z")

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Those are matcaps

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<div class="post-metadata">

**Author:** ![yolao](https://blenderartists.org/letter_avatar_proxy/v4/letter/y/45deac/32.png) [@yolao](https://blenderartists.org/u/yolao)\
**Post date:** [July 2, 2018, 4:47pm UTC](https://blenderartists.org/t/meshmachine/1102529/233 "2018-07-02T16:47:47Z")

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Ah ok, thanks for the info.

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<div class="post-metadata">

**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [July 4, 2018, 8:00pm UTC](https://blenderartists.org/t/meshmachine/1102529/234 "2018-07-04T20:00:07Z")

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The 0.6 release can’t come soon enough, but it’s a lot of work to document and explain everything. SO MUCH has happened since the initial 0.5 release.

Here’s some plug stuff to shorten the waiting time 🙂

[![](https://blenderartists.org/uploads/default/original/4X/e/1/1/e113fd412f82644286bb051c200a407b1dd3829f.jpeg "Plugception") ](https://www.youtube.com/watch?v=0o1g7fXHGfg)

[![](https://blenderartists.org/uploads/default/original/4X/3/b/3/3b35b665e9a86f0f89b231e3d3dcc7bd0b0bf678.jpeg "MESHmachine - Plugs") ](https://www.youtube.com/watch?v=7xnvVUuLki8)

 ![easy3](https://blenderartists.org/uploads/default/original/4X/f/0/0/f007de347b00badb317d7d6c63933f8baf492ff4.jpg)  
 ![easy1](https://blenderartists.org/uploads/default/original/4X/5/6/6/566f510024b378b34e4037b10dab2f23d7ee25e3.jpg)

 ![fun3](https://blenderartists.org/uploads/default/original/4X/8/6/1/861a07f1815053505564d4c250114c8628249a13.jpg)  
 ![fun1](https://blenderartists.org/uploads/default/original/4X/2/e/6/2e65c6faa134b2291d2aae40d44de9edfc1310b8.jpg)

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<div class="post-metadata">

**Author:** ![Michael\_W](https://blenderartists.org/user_avatar/blenderartists.org/michael_w/32/6525_2.png) [@Michael\_W](https://blenderartists.org/u/Michael_W)\
**Post date:** [July 5, 2018, 7:01am UTC](https://blenderartists.org/t/meshmachine/1102529/235 "2018-07-05T07:01:55Z")

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You sexy beast!

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**Author:** ![gorion103](https://blenderartists.org/user_avatar/blenderartists.org/gorion103/32/1443290_2.png) [@gorion103](https://blenderartists.org/u/gorion103)\
**Post date:** [July 5, 2018, 9:12am UTC](https://blenderartists.org/t/meshmachine/1102529/236 "2018-07-05T09:12:45Z")

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> [@MACHIN3](#):
>
> The 0.6 release can’t come soon enough, but it’s a lot of work to document and explain everything. SO MUCH has happened since the initial 0.5 release.

what about preview release with plugs :3?

Damn, i wish that you would be fulltime blender developer. Tools you develop are great!

BTW Is there bevels and other native tools wrappers that looks and behaves like or at leas similar to Your tools (profile presets, viewport UI)?

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<div class="post-metadata">

**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [July 5, 2018, 9:24am UTC](https://blenderartists.org/t/meshmachine/1102529/237 "2018-07-05T09:24:34Z")

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> [@gorion103](#):
>
> Damn, i wish that you would be fulltime blender developer. Tools you develop are great!

Thanks, but I wouldn’t like that. I want to make art instead of developing tools.

> [@gorion103](#):
>
> BTW Is there bevels and other native tools wrappers that looks and behaves like or at leas similar to Your tools (profile presets, viewport UI)?

I don’t think so, but I may increasingly add more wrappers.

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<div class="post-metadata">

**Author:** ![wilBr](https://blenderartists.org/user_avatar/blenderartists.org/wilbr/32/810837_2.png) [@wilBr](https://blenderartists.org/u/wilBr)\
**Post date:** [July 5, 2018, 10:29am UTC](https://blenderartists.org/t/meshmachine/1102529/238 "2018-07-05T10:29:28Z")

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hi MACHIN3 … can you help me to get refuse to work on planar (no volume) face?

If I have a quad face (plane), selecting 1 vertex → vertex bevel, I get chamfer/bevel but no way to refuse (refine) this arc bevel. This is very important for some work types I do and I bought MeshMachine thinking on this feature, but it don’t working ☹ . Anyway very very powerfull tool, thank you for this.

 ![image](https://blenderartists.org/uploads/default/original/4X/d/5/b/d5b6fd7607a4c7327742fea713e801c99973880a.png)

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<div class="post-metadata">

**Author:** ![anphung](https://blenderartists.org/user_avatar/blenderartists.org/anphung/32/39426_2.png) [@anphung](https://blenderartists.org/u/anphung)\
**Post date:** [July 5, 2018, 10:37am UTC](https://blenderartists.org/t/meshmachine/1102529/239 "2018-07-05T10:37:18Z")

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I guess it refuse-d to work, eh?  
…  
I’ll see myself out

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<div class="post-metadata">

**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [July 5, 2018, 10:39am UTC](https://blenderartists.org/t/meshmachine/1102529/240 "2018-07-05T10:39:08Z")

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Most of these tools work on a face level. You want to to it on a vert/edge level. See [https://machin3.io/MESHmachine/docs/refuse/](https://machin3.io/MESHmachine/docs/refuse/)

> Selection requirements are the same as for the Unfuse tool:
> 
> Poly strip - a row of polygons - across the Fuse/Bevel/Bridge surface.

Extrude this face up and you can refuse “the arc” just fine. You could also use the merge option in the Unf\*ck tool and then re-bevel that vert and potentially re-align the verts with the Unf\*ck tool (without merge) to form the arc.

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<div class="post-metadata">

**Author:** ![wilBr](https://blenderartists.org/user_avatar/blenderartists.org/wilbr/32/810837_2.png) [@wilBr](https://blenderartists.org/u/wilBr)\
**Post date:** [July 5, 2018, 11:15am UTC](https://blenderartists.org/t/meshmachine/1102529/241 "2018-07-05T11:15:17Z")

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extrude + refuse for complex shapes can be hard… but unf\*ck merge tip works very well, thks.

tip for new unf_ck mode -\> unf_ck merge + interactive vertex bevel 🙂

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**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [July 5, 2018, 11:36am UTC](https://blenderartists.org/t/meshmachine/1102529/242 "2018-07-05T11:36:17Z")

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> [@wilBr](#):
>
> tip for new unf _ck mode -\> unf_ ck merge + interactive vertex bevel 🙂

Beyond what the unf\*ck tool does, as it involves new geometry creation. A new tool, purpose-build, would be better, but its not a priority for me.

> [@wilBr](#):
>
> extrude + refuse for complex shapes can be hard…

The thing is, MM is not about working with shapes, but about working with form.

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