# MESHmachine

**URL:** <https://blenderartists.org/t/meshmachine/1102529>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons, commercial\
**Created:** [April 18, 2018, 10:53am UTC](https://blenderartists.org/t/meshmachine/1102529 "2018-04-18T10:53:06Z")\
**Posts on this page:** 1\
**Showing post:** 242

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**Author:** ![MACHIN3](https://blenderartists.org/user_avatar/blenderartists.org/machin3/32/442931_2.png) [@MACHIN3](https://blenderartists.org/u/MACHIN3)\
**Post date:** [July 5, 2018, 11:36am UTC](https://blenderartists.org/t/meshmachine/1102529/242 "2018-07-05T11:36:17Z")

</div>

> [@wilBr](#):
>
> tip for new unf _ck mode -\> unf_ ck merge + interactive vertex bevel 🙂

Beyond what the unf\*ck tool does, as it involves new geometry creation. A new tool, purpose-build, would be better, but its not a priority for me.

> [@wilBr](#):
>
> extrude + refuse for complex shapes can be hard…

The thing is, MM is not about working with shapes, but about working with form.

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