MESHmachine

The features below? Are they abandoned as future plans?

Literally both mentioned in the post above yours, and in the what’s new post I linked to.

Ok, now did see it, it is in the end of the list. Thanks!

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I bought this in 2018.
Why doesn’t the version 0.7 appear my download page of ordered section in the Blender Market?
Do I need to re-purchase for the 0.7?

Please read the upadate email that went out. It’s the same with every release.

Thank you for your explanation.
I’ve read this article and went to the Blender Market before reading the email.

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Thank you for your outstanding job!
Great as always.
One thing: I love the new realisation of symmetrization but is it possible to add a symmetrize option only for selected objects and visible objects. For the cases you need just partial simmetyzing
Thanks

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hey machine does your addon have symmetry tools with a custom orientation and origin (or pivot which means not altering the object mode origin for that…) thanks…

Thanks for the update. Unfortunately, I didn’t get an email. Not even in the junk email. Should I contact Blender Market or is there another way? Thanks for your support.

Hi Dominik123, this seems to be a glitch at blender market. If you click on 0.6.13, it downloads 0.7.0 …

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I assume you are talking about partial mesh selections, not objects.
The Symmetrize tool was built with the explicit intention to not require a selection and to always symmetrize the entire mesh, because that’s essentially what I want to always to do.
Partial selections are on my todo list as things to investigate, but it’s not a priority right now. May come in future, may take some time though.

It does not. Symmetrizing across custom origins is impossible unless you roll your own symmetrize logic, which I have not done, I’m building on Blender’s Symmetrize tool.
What could perhaps be done is temporarily change the origin to your custom origin, then symmetrize, then change it back. This will likely invite problems with the undo system, but it’s something I could
investigate in future.

About not receiving the emails, yes.
In regards to the download, just download the file you see, it will be the latest version.

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let me tell that is possible, well at least with this addon Neltulz - Symmetry 1.0.1 - Blender 2.8 but the developer seems that he abandoned developement to all his addons since a year a ago… so maybe you can dig in that code and use some of it since its free (opensource) …

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I said it’s impossible using Blender’s native Symmetrize, unless you move the origin back and forth.
One could also use the mirror mod with bisect.

edit: He’s using the bisect tool/operator. This wasn’t really on my radar, so that’s a good approach to investigate too.

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yeah please do it, specially that would be a great addition to your add-on, but i think this should have been done already even for hard ops a long time ago tho…

You fusioned my blender!! :smiley: Great features overall and the offset cut is amazing , thank you.The stashes was very handy as well.

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Great update! Gestural align pie menu (left/right/up/down) was my favorite addition ever, so I’m loving the new Symmetrize functionality. It’s the simplest things you do 10000x per project that really make the most difference.

As it works using the object pivot right now, it would be incredibly useful if it could use a selected vert/edge/face as a temporary pivot to mirror/bisect across. Often times I want to symmetrize something, but don’t want to do the extra steps of needing to change my mesh pivot, run the symmetrize, then change the pivot position back to where it was just to symmetrize something quickly on the sub-object level.

Just an idea, great stuff!

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I also agree, the symmetry gesture is a killer feature! Really convenient. Also thanks for fixing the HUD, commands on hotkeys work like a charm. :ok_hand:

After having updated and reconfigured a lot of addons for 2.92, I noticed both Machin3tools’ and Meshmachine’s configurations were lost in the process and I haven’t been able to find the file that stores the preferences. Could you point me to the correct file(s), so I can copy them over?

Some addons save a seperate .Json with all preferences outside the addon’s folder, which makes it easy to update them. Kekit uses the \AppData\Roaming\Blender Foundation\Blender\2.92\scripts folder, whereas modifier list places these under: \AppData\Roaming\Blender Foundation\Blender\2.92\config\modifier_list. Is this something you think is worthwile adding to your addons too?

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.../2.92/config/userpref.blend

Don’t think it’s worth the effort, considering there’s an installation method that keeps you prefs, see https://machin3.io/MESHmachine/docs/installation/

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Winter Sale on gumroad, right now and for the next week!

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hey machine how do i transfer normals from one object to the other with different stashes?

also i found a issue with the quick patch tool…

and iu one as well

Python: Traceback (most recent call last):
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\MESHmachine\operators\quick_patch.py”, line 123, in modal
_, location, _, _, _ = cast_obj_ray_from_mouse(mousepos, candidates=[self.active], debug=False)
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\MESHmachine\utils\raycast.py”, line 97, in cast_obj_ray_from_mouse
objects = [(obj, None) for obj in candidates if obj.type == “MESH” and not obj.DM.isdecal]
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\MESHmachine\utils\raycast.py”, line 97, in
objects = [(obj, None) for obj in candidates if obj.type == “MESH” and not obj.DM.isdecal]
AttributeError: ‘Object’ object has no attribute ‘DM’

location: :-1