Welcome to my journey with Meshroom for Blender. I am an amateur Blender and Meshroom user, so please stay with me while I try and figure out what is going on. If you have any answers, please drop 'em below.
So I was following this tutorial by CG Geek. When the tutorial came to where one should add the decimate modifier, I noticed my mesh has 2 023 221 faces before decimation, while CG Geek only has 446 243 faces. Cool, my object is a lot more detailed but alright, I’ll decimate by a factor of 0.15 to roughly get to CG Geek’s decimation number. All went well until I had to switch from the Blender renderer to the Cycles renderer and add the texture using nodes. The problem was that there are two textures instead of one as in the tutorial. What happened was this (all in textured mode):