Messed up location and scale after .FBX export

Heya folks! Hope you are all doing good despite these times.

I’m experiencing a little issue exporting a .fbx files from Blender and importing it into SparkAR. I paired this little fella with a funny dance animation from Mixamo.

Unfortunately, after importing the file into SparkAR, the scale of the mask he’s wearing as well as the location are completely off:

I’ve been re-rigging, re-exporting different iterations again and again over the past two days but just can’t get it to work properly.

Here’s the reference .fbx as well as the .blend file which I’m using.

What am I doing wrong?

Any help would be highly appreciated. Thank you!

/edit: spelling.


The mask has a scaling factor of 7.357.


Always reset scale to 1 for reliable exporting. Press CTRL-A and then select Scale. You should do this in Pose mode and then check the location, you may need to reset that too. Then try exporting again.

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Ah, thank you so much, Damian! You not only helped me out on this but also taught me a feature I had no idea existed.

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