Hello,
I am getting started with one of our studio’s first Blender projects that will possibly be pushed into production. But I’ve come up against a seemingly silly stumbling block.
I have a scene that looks like this, with a camera pointing at a character:

When I render from that camera it looks fine.
But the problem is this:

I have a separate 3D view which is locked to this camera, for some reason it looks extremely, extremely zoomed in from this view, enough that I can’t use it.
In the camera settings, if I reduce the sensor size or if I reduce the field of view/millimeters (focal length), both the camera 3d view and the render output respond, but that doesn’t work as a solution, because if I do it looks like this:
So what is wrong with this combination of view and camera? I hate to have this project hamstrung by such a piddling issue, but it is preventing me from progressing :ba:
Thanks for your help.
