Messed up relationship between Camera and 3D View

Hello,

I am getting started with one of our studio’s first Blender projects that will possibly be pushed into production. But I’ve come up against a seemingly silly stumbling block.

I have a scene that looks like this, with a camera pointing at a character:

When I render from that camera it looks fine.

But the problem is this:


I have a separate 3D view which is locked to this camera, for some reason it looks extremely, extremely zoomed in from this view, enough that I can’t use it.

In the camera settings, if I reduce the sensor size or if I reduce the field of view/millimeters (focal length), both the camera 3d view and the render output respond, but that doesn’t work as a solution, because if I do it looks like this:


So what is wrong with this combination of view and camera? I hate to have this project hamstrung by such a piddling issue, but it is preventing me from progressing :ba:

Thanks for your help.

I have a separate 3D view which is locked to this camera, for some reason it looks extremely, extremely zoomed in from this view, enough that I can’t use it.

Since I can’t see the camera borders in that viewport, is it perhaps possible that it’s too zoomed in? Use the mouse-wheel scroll to zoom out.

Blender has a nice feature. If your view is messed up you can press HOME on the keyboard to reset the view

That did it! Thanks for the help. I am wondering, is this property of the viewport exposed anywhere or is the mouse wheel the only way to change it?

Also I want to mark this as solved, but it looks like I don’t have the privilege in this forum yet. Mods?