spent some time sculpting this guy… now i wonder if there is a way to seperate individual parts like the hands so i can blend out everything else to go much higher with the polycount, without breaking the multires modifier.
it would be nice to be able to seperate the hands, and then reinject them to the mesh without breaking all the subdivision levels of the multires modifier. maybe a morph tool or something similar.
also i’m having problems rotating around the model properly when looking at the hands for example… because it always rotates around the center of the whole model.
in edit mode i can set up blender to rotate around the selection to have a better control of what i’m looking at, but theres no selection in sculpt mode…right?