Hi,
I did something stupid: I downloaded a free .3ds file from a model database, converted it to .obj format with a free online converting service (meshconvert.com) and imported the .obj file into blender. I did not expect this to work (because these kind of mesh conversions are usually prone to failure) and was surprised how far I got, so I don’t want to give up yet.
The remaining issue are those weird distortions on single faces as you see them on the attached image.
Blend file: http://www.pasteall.org/blend/41527
and here is the converted .obj file (shared from google drive)
https://drive.google.com/file/d/0BxB2LCAr0PsCNTZ2b0libERoc1U/view?usp=sharing
What is causing the shading distortions? How can I get rid of them?
I researched and tried
- removing doubles (with different threshold settings)
- recalculating normals (in- and outside)
- making planar faces
- work in auto-merge mode
- etc.
(several times, in different order) without success yet.
What’s also weird: I moved some veritves in auto merge mode and I had the impression that some faces don’t have their typical yellow dot at their center? Can a mesh really be so broken?
I’ll be thankfull for any advice. kind regards, oyser