Metaball Simulation with Manuel Bastioni Character

Ok this was just a test to see how well metaballs reacted in a particle simulation in place of a fluid simulation since no domain is needed and meta’s act similar to water droplets. Yes the process was the same as in the tutorial here But instead of particles I just used metaballs and gave them a light blue glass material with a ior of 1.33 and rendered it out at 300 frames and 128 samples.

Now to animate some movement to the character to see how well it moves with it.