I’m doing a smoke simulation with metaballs.
Is there a way to make the particles(metaballs in my case) fade away at the end of the life cycle instead of just disappear?
Hi, try playing with this node tree:
thanks) apparently I’m doing something wrong. here’s how it looks with my shader
and that’s how it looks with those nodes https://monosnap.com/file/sm0RZsXXLAf4btmwXwgwYwqw5nbUsP