hurray, this works great!
this is exactly what i wanted! thank you so much
hmm…the answere brought forth another question…
im not sure if you have seen advent children, but there, the limit break (energy around a sword) follows the sword as its being draged.
i was wondering if you could group the created particles to the sword, so that when the sword moves, the particles move with it instead of being left behind.
i one wanted to create (for school) a tornado animation, however stopped because the particles sorta just stayed where they were created and i wasnt able to animate a nice tornado (since it sorta looked like it fell apart:S)
but yeah, im not sure if you know what i mean, but do u think you would help me out with this particle delema? (or maybe have some stay with the sword 100%, (while still rising fromt he emiter), and others like leacking throyuhg so that there is a little trail but not long or everything
…this could be interesting
but once again, thanks for the meta ball duplivert help and the scaling, Arigato!