Metal crystal

Hello there,

I have one noob question: how can I make this


out of this using modifiers? Accuracy is not that important.


Thank you in advance :slight_smile:

Subsurf modifier + Displace modifier

You could use a particle system to add an object or group of objects to the surface of the base object with variation in size and rotation


Many thanks, thatโ€™s exactly what I needed.