Hello there,
I have one noob question: how can I make this
out of this using modifiers? Accuracy is not that important.
Thank you in advance
Hello there,
I have one noob question: how can I make this
out of this using modifiers? Accuracy is not that important.
Thank you in advance
Subsurf modifier + Displace modifier
You could use a particle system to add an object or group of objects to the surface of the base object with variation in size and rotation
Many thanks, thatโs exactly what I needed.