In an effort to really get my teeth into some hard surface stuff, I’ve once again returned to my old favourite, the Metal Gear series.
This time I’ve decided to go big or go home. I’ll be doing Rexy baby herself in all her glory. Kind of. I have a ton of reference shots and very few are the same. That plays to my advantage in that I can be somewhat loose with all of the details and pick and choose a bit of what I like.
This is all really to teach myself the HopsCutter/Machin3 workflow. While I’m not really sure if I could get this thing down to low enough res for a real time, I’ll certainly be trying to keep it as low res as possible. Each section will be (hopefully) better than the last.
This is where I discovered the world of DecalMachines panelling tools. Pure bliss from here on out
I will try and dip in and out of this project a few times a week if possible. Obviously I want to take it to its conclusion, and perhaps even rig it and do a small animation, but let’s go one step at a time!!