I’m trying to figure out the best way to model these metal legs for a couch that I’m modeling:
I want to exactly model the curves that you see in the legs, but I don’t have an exact way of how I’m going to do it or rather I’d like a different more efficient way of modeling them. What do you think is the best way of modeling those legs. I was thinking of using the curve modifier on a cylinder that was flattened but that wound up being more difficult than useful.