I started this project for a little contest with my friends, where the theme was “tanks”. I immediately thought of the famous and fantastic “partner” of all the matches I have done playing Metal Slug, and I started work immediately.
I was inspired by these images:
The result it’s this:
For more pictures (wires, turnaround, and other things) and a little tutorial for making simple wire render for complex object, take a look at my new blog: onetwothreesquare.blogspot.com
Great job modelling.
One thing I would try is to get the track teeth sticking out a bit as they go around the wheels like in the blue hand drawn picture - they look more like teeth that will dig into the ground giving traction and making them useful.
Maybe at least sharpen up the outer edges as they look a bit like round lumps that will slide on the ground instead of moving the vehicle.
i finished this game over 100 when i was a kid, you did a nice job.
in critique though, are you going for the exact same model as in the pics you posted, or you free to play out of the box.
if the 1st then you have some obvious differences, the hydro-pipe way too smaller, the top is completely off, the track shells need to be open, the track cabin should suppress it in the middle, etc…
wow very good likeness i agree with loopy of making the tracks look more like they have teeth, at the moment they dont look like they would give much traction
@Longaly: nope, I won’t rig it, because I’ll use it only for stati scene
@bat3a: I was inspired by two photos, taken here and there the details that I liked the most and adding something of my own:) I did ot want simply trace images
@LoopyShane & BrainsUnlimited: actually you’re right, I’ll try to modify those parts;)
That looks really great! I wish I could give a good critique but my knowledge with blender is very basic. I would love to know your render setup. Like the material, lighting, etc. I am trying to learn how to do clay rendering but I get nothing that looks as good as yours. I’m assuming that isn’t rendered with blender internal. Am I right?
One word. AWESOME. I’ve bookmarked this thread and saved your picture of the metal slug tank to my desktop for inspiration. I am very impressed! On a semi-related note, I work in the trade show displays industry and your tank reminds me of a trade show display design we did for a company that makes suspension kits for tanks for the military. The had a real tank in the background, and it looked pretty awesome, but I’ve got to say that yours looks even more awesome. If we ever do anymore trade show displays like that I’ve got to remember this thread. Way cool.
@pbrad: yep, you’re right, I used a physically correct render My setup is similar to what you can found in the file “Studio render of Nissan Pathfinder”, here: http://www.yafaray.org/download/examples
So thanks to the Emirage for the fantastic set-up.
The environment is finished, here’s a clay render:
A few suggestions. Tracks are too bright/rusted and distract, look at pic above, gray/metal maybe with some dirt and rust to add interest. Paint on tank is too uniform and needs some distressing and maybe a little less glossy. I like the look of the wall texture.