I am having trouble finding out how to make a ‘metal’ or ‘chrome’ effect. i have looked for tutorials off of google, but i cant seem to find a good one that i understand. Yes, i have looked at the one in elysiun also. Can someone explain it to me, or give me a link to a good tutorial?
the tuts are mostly pre raytracing. jusy crank up raymir, and experiment with the settings, also the mirror color, and the specularity color. remember that with something reflective, the look of it will depend largely on the environment it is reflecting.
It just depends,…sometimes the world settings are sufficient,…sometimes a cube, or a sphere with the normals flipped will do. I mean for the most part though, just whatever is lying around, in terms of objects. The general scene.
<edit> btw be sure to turn the hardness up in materials for a sharper reflection.
intrr, you should qualify that statement. The way you wrote it, it sounds like you’re saying raytracing can’t do blurry reflections, which isn’t the case. Blender’s raytracer can’t do soft reflections, but most raytracers can, yafray for instance.