Metaliz shading in specific spots

Hi everyone!

I need some help with my shading! I’m woking on a Flash character model, and I’m stuck in the shading process. my idea is to make the whole character have a slightly “metallic” shade, but in the yellow parts of the belt and wrists, to have a stronger metallic shade, and in the yellow thin lines, a glowing shader

Here is an image to illustrate my issue



Mix shaders and masks are the way to go. Make a mask image where the white portion is your “glowing” areas, and mix the rest of your shader tree with an emission shader, using that mask. The model will glow where defined in the mask.

Mask out the areas that you want to be metallic the same way. If you want realistic shiny metal you’ll want to add some kind of environment texture to show up in the reflections.

Thank you! I’m really getting some good first results. I just need one more little help, so how can i make the “glow” in the thin lines have different colors? Like a bright yellow in the middle with a reddish glow in the contour?

Here’s an update:


There a few ways to handle that depending on what you want. First, the Emission shader can take an image texture input, so you could just paint it. Or, if you want it based on view angle you use a Mix RGB driven by fresnel or layer weight or something like that.