Hey all!
I’m new to Blender and rendering i general. Could you comment on the different approaches adjust texture mapping, like scaling and rotating.
I see one approach is to enter UV/Image Editor and modify the face(s) relative to the image, and another is to use Texture Coordinate and Mapping nodes.
Which i preferable for what cases? Are there other approaches as well?
Thank You for helping me out and have a nice one!