I’m trying to create a texture for a creature from a series of animal photographs, and have been having a lot of trouble with UV stretching and seams.
What I really want to do is something identical to Nick Bishop’s Vpaint demo.: paint parts of the projected photos directly onto the model. I can’t tell if that’s been integrated into trunk yet though, or if the intent for PTEX integration sidelined it.
The closest demo I’ve seen to that is something like this tutorial, where the image is painted onto front and side projections of the UV map, then texture-painted onto the unwrapped mesh, but that seems to take a lot of steps, especially if I have to break down the animal photos first in photoshop for the front and side views, THEN paint them together, THEN touch up the final result in Photoshop.
So, if it’s not possible to do something like the Vpaint demo in 2.61, can anyone recommend an alternative model texturing program that could let me paint textures directly on a model, then export the finished maps to Blender? Ideally something inexpensive.