Welcome to the Environment Thread for the Ultimate Monkey Game Project.
9/10/07 (Minor Update)
I’m not going to reveal very much yet, however I’ve posted some WIP screens of the next level and an experimental UV map of monkey done by Stu_Flowers. The programming department has added tons of new abilities to the main character including climbing ladders and flying. There are now two camera modes and collision detection is working flawlessly. We’ve also got a cool fire effect that was also made by Stu_Flowers. Johnnyman has come up with an AI demo we’re all experimenting with and it really has a lot of potential, so I’m excited to see what he’s going to come up with next. Myshu and his team have been hard at work UV mapping new enemies which wont show up in this update. You can expect more content in the next update = )
6/26/07 (Major Update)
Wow, it has been 3 months since the last update and we’ve gotten pretty far since then. Most of this stuff is old news now, but I haven’t had time to update this thread so here it goes…
Level Design Team
Contributors (no longer active)
Our objective is to create the environment and static meshes within the environment that conform to the abilities of the protagonist. His abilities include running, jumping, and flying. We are to design the manner in which the protagonist will proceed through the obstacles in the level and do everything we can to make sure the result is smooth and fun gameplay.
Current Screenshots (Latest Set Taken)
(Forest Level Progress…)
Here’s a GLSL expirement:
Changes Since Last Update:
-All textures have been re-mapped and optimized.
-Migero has done some awesome renderbaking work for the first level. He has also modified some textures and re-created the trees.
-Stu_Flowers has created his own level that I’ve modified a bit, it’s still a work in progress but it’s looking great so far
-The volcano level has been started.
-Camera now supports collision detection. (there’s a bug in this, we’ve been notified about it)
-Tons of new characters! (many of them not yet UV mapped)