This is a project I have been working on, off and on, for a few months. At it’s core it is a GPU friendly skin shader for makehuman models. I’ve been considering creating a blend file of appendable assets for makehumans. It would include the skin and eye shaders with maps (currently 8) eyelashes, eyebrows, teeth, head hair, facial hair and shaders. It would not include an actual mhx model, as that just creates a mess.
In theory, having exported your rigged makehuman, with the asset file and some screenshots and instructions it would be possible to append and style in blender and have this completely rigged, textured and ready to go in 20 minutes to an hour.
I’d be interested on any feedback on this render, and any thoughts people have on whather it would be a good idea to create the asset file.
You really need to click on image for full res, downsampling looks bad.