It’s not finished but it does look it in some ways. Lens flare and soft border were added with Gimp.
And advice on what I could do better next time?
I wanted the Poll at the bottom but whatever…!?
It’s not finished but it does look it in some ways. Lens flare and soft border were added with Gimp.
And advice on what I could do better next time?
I wanted the Poll at the bottom but whatever…!?
Hm… The modeling is very simple… Maybe put some more detail into the geometry. Instead of using an IcoSphere, maybe use a UVspehere. Or just give the icosphere more tris. I like the mat on the handle but the tex on the mic tip looks pretty ragged. Also, why is that flare there, anyways?
We all gotta start somewhere Keep blending!
dante
The flare over powers the little light that I added before final render so that you cant see the modelled light and as far as modelling goes, the entire mic was made from three cubes. Includeing mic tip. The mic tip is just a rough texture/mat so there are no holes. It’s supposed to look like foam. Theres a little switch behind the lens flar also that didn’t come thru real clear. It’s a .jpg so it lost most of it detail when it was converted. .jpg’s don’t have much detail but it was only 16k to upload instead of 400k for the .gif version. Thanks for the input tho!
-Shaun
no
The flare over powers the little light that I added before final render so that you cant see the modelled light
…huh?
the entire mic was made from three cubes. Includeing mic tip. The mic tip is just a rough texture/mat so there are no holes.
Every model has to start with a primitive of some kind :). I realized that the foam was a texture. Both textures look fine. Its the modeling that could use a little work. Maybe round the bottom of the mic tip a bit.
Theres a little switch behind the lens flar also that didn’t come thru real clear. It’s a .jpg so it lost most of it detail when it was converted. .jpg’s don’t have much detail but it was only 16k to upload instead of 400k for the .gif version. Thanks for the input tho!
Jpg’s (depending on how you compress them) have plenty of detail. The image you posted has a decent resolution.
dante
Hey
Its the modeling that could use a little work. Maybe round the bottom of the mic tip a bit.
I made this on my 15 minute break from work just to test out B2.28, It wasnt ment to be really well modelled. I was just messing with the new shadeing and a few other things.
The flare over powers the little light that I added before final render so that you cant see the modelled light
I made a fake light out of a stretched UV sphere and then added a red lamp and rendered it to a .jpg format. Then I used winGimp to ad the overpowering Lense Flare. The reason I say overpowering is because you can no longer see the fake light and the effects of the lamp.
no
No what???
-Shaun
when i wanted to place a vote with your poll i did not see where to cast it so i just typed no.
Ooooooh, I see what you mean…I still dont see why the lens flare is there but I know what you were refering to as ‘the light.’ :)You were asking weather or not we thought it was realistic so naturally its going to be under scrutiny.
dante
Actually the pole was just to see who i could catch saying that it did look sort of real. I toon shaded it later before i saved and archived it.
-Shaun
…ok…
Just more detail, like some useless ring grips. I don’t want the mic slipping out of my hand on the last chorus of Stairway to Heaven :).
I think whatever you model, the (visual) realism is more dependent on the lighting rather than on the modeling. That´s why renders using radiosity look usaly more realistic than others. You should use more spotlights using a lesser ENERGY value to make it look more realistic.
Achieving a really realistic render in blender is rarely (never?) seen though… I love blender rather for its artistic approach than its photorealistic renders.