Micro Disp

Hey, I was experimenting a bit and was wondering how to combine normal maps with a material using micro disp. When I try it, the object gets black…

Its a bug in the current version. Its been reported allready :slight_smile:
All we can do is wait and use bump maps in the meantime

You can use a normal map if you use for the normal map object space :eyebrowlift2: with adaptive displacement

Is there any workaround for having seams on a displacement map for both, micro and modifier disp?
I baked this map and it already had 64 bake margin…