microsoft synthesizer legality question?

like most people usually do, i plan to have music in my game, but there is a slight problem. almost ever single music creation program i’ve found (where i don’t actually have to own an instrument to use it, as i only have a keyboard) requires for you to pay, except one.

I did actually find one free one who’s owner/creator said that it was fine with them to use in creating music for games/movies, however, they also stated that while it is technically fine to use there program to do so because of their licensing (thou8gh it wasn’t originally intended for it, but they don’t really mind) the program does use Microsoft’s synthesizer by default, so i would have to find out if Microsoft synthesizer was aloud to be used in the creation of midi files for use in commercial games, or find a different synthesizer.

Now, my problem is, I tried to find the information on Microsoft website, but couldn’t so does anyone know if it’s aloud or not?

Embedding MIDI comes from SoundBlaster days (read old tech) to reduce the size of music data (a midi track as opposed to a full .wav file. I have used Rosegarden and several ‘soft’ synthesizers on a linux based PC with good results in the past. Using dedicated hardware synths is simpler, sounds better, is expensive but often is bundled with good commercial software like Reason/Cubase. That said you can now get Rebirth for iPad or download the original Rebirth software for PC for free and use that. If you were using a Mac, Garageband comes free.

The output (the sound recording) is yours. That’s like saying the chair I just made belongs to Autodesk because they hold the patents to hammers or hammer-like products or that anything created in Blender belongs to the foundation. If you borrowed your brother’s microphone and PC, and the music is original (your creation), the recording is still yours.

Does Windows even come standard with wave-synthesis tables any more? Use whatever software, make music and record in your favourite format (ACC/Ogg/FLAC/whatever) and stream using a free codec. Or include the code of a small open source audio tracker like Protracker of Amiga fame if space/storage is a problem. Some projects have code for embedding tracks. Have a look at the code for Soundtracker (the original tracker from the demo scene, now open sourced), LittleGPTracker, MikMod, Schism Tracker or OpenMPT.

I would say go for it. Did you contact nVidia or ATI about using images that were made up from their pixel displays?

All the music programs I use are made, from the ground up, so you can publish your work from their software. The main legal issue is about re-distribution of pre-made sound files. So make sure you render everything out into new files and they are unique compositions. If you are just copying someone elses MIDI file into your game, that can be a problem. Make your own and you should be fine.

What do you expect, asking legal questions on a public non-legal forum?

Considering the two answers i was given, i was expecting exactly what i got :smiley: thanks for the help, and my question does seem a bit silly now (and paranoid)

Thanks for the info, it was exactly what i wanted to know, and more. (i plan to go download rebirth now), :smiley: thanks for all the help!