I followed this guys youtube tutorial about how he used photoshop, midjourney, 3dsmax, marmoset toolbag 4 and some other software to turn an image into a 3D object. https://www.youtube.com/watch?v=8uh-qFOi7lQ
I found it a total breeze to do with the free software materialize(the photoshop way looked harder), which created a height, normal, AO, edge, roughness, metalness maps with one click each.
Then I figured out how to easily match what he was doing in 3DSMax with Blender.
I have not taken any time yet to make anything artistic of the render i just used the displacement modifiers and subdiv to get this nice wireframe, and then used the various maps as to create a material, which also includes displacement as well as normal map, AO map, Rougness, and diffuse.
I also plugged the diffuse into the subsurface, and i mixed a translucent shader in as well.
Here is the starting image
The text to image prompt was something like " eggs, eyeballs, fetus, honeycomb, feathers, alien"
Moral of the story is you don’t need 5 pieces of expensive software to achieve the same thing.
Just 2 pieces of free software.