A small update – corrected some errors in the mesh. A few errors still remain, but they’re not significant at this time. The area around the cockpit canopy has been messed up with additional subdivisions, but I don’t think it will impact the model too much. Added shapes for under-wing pylons, remodelled the canopy, and added the exhaust manifold.
I also varied the materials just to roughly distinguish the canopy, nose cone, and exhaust manifold. Eventually, those materials will be tweaked to look realistic. At the moment, they’re just markers for various sections of the mesh.
The crease details – control surfaces and so forth – are going to be hard to add, because I still haven’t worked out how to localise details in the mesh without having to knife individual edges (tedious and error-prone). A proper bevel function would be a really nice addition (ie. bevelling selected edges, rather than the entire object – I know there is the Bevel Centre script, but it crashes on me everytime I try to use it).