Mighty No.9 Fan Art

Hi Guys, it’s my first post here but follow the forum for a while and it has a lot of great works.

For this project I choose Blender to challenge myself and go out my comfort zone (I’m an Max/Maya user), and I really enjoy Blender’s workflow, still need some features for game artists such as bake a scene/object on a second uv channel to use it as lightmap, for what I research it just can be done using a single uv channel, not two, for example, uv1 with diffuse texture and uv2 coord. with diffuse+ao+shadows baked, if have some way to do it I’ll really appreciate to know . I tried Pathernom but it bake the textures only in uv1 channel, or I missed something.

Well, here is the thing:



You can see more screens and have a playable look around on my tumblr: http://vtrmoura.tumblr.com/

Hope you like it.

welcome to the forum! pretty cool render - how did you do the lens distortion effect (straight lines look curved - left side)?

Hi wolfred, thank you.

The Fisheye camera effect was made inside Unity, you can walk over the scene if you want, just need unity web player, when loaded [space] to jump and W-A-S-D keys to walk around:
https://dl.dropboxusercontent.com/u/24145799/build.html