I’ve heard tales of a smoke patch for 2.5 that includes such features as
-the ability to vary the amount that “initial velocity” influences the smoke
-the ability to slow down / speed up the simulation rate of smoke
-the ability use values other than heat and density (velocity?) as an input to the texture map
however, I cannot seem to find this mystical build. I’ve downloaded a couple from graphical that I thought might be it, but they seem to have the same functionality as the current 2.53beta build.
Someone can point me to this build?