Miku's soft drink

Idea born as a meme\joke, but IMHO final render slaps, so i thought to share it with you guys xD
Final:

Backstage:

Fluid Sim done with FLIP Fluids, texture painted in Substance. Final render downsampled and CC’ed in PS.

6 Likes

Fluid with low gravity, and then just throwing the can through?

Or a constant waterfall with an outflow object at the bottom?

Looks great indeed

1 Like

Zero gravity didn’t worked as well as i hoped to, so i’ve used constant flow with outflow. Inflow with 500 substeps for proper flow density.

Thank you! :3

1 Like

And Thank You!

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

yay, thank you :3

1 Like