Idea born as a meme\joke, but IMHO final render slaps, so i thought to share it with you guys xD
Final:
Backstage:
Fluid Sim done with FLIP Fluids, texture painted in Substance. Final render downsampled and CC’ed in PS.
Idea born as a meme\joke, but IMHO final render slaps, so i thought to share it with you guys xD
Final:
Backstage:
Fluid Sim done with FLIP Fluids, texture painted in Substance. Final render downsampled and CC’ed in PS.
Fluid with low gravity, and then just throwing the can through?
Or a constant waterfall with an outflow object at the bottom?
Looks great indeed
Zero gravity didn’t worked as well as i hoped to, so i’ve used constant flow with outflow. Inflow with 500 substeps for proper flow density.
Thank you! :3
And Thank You!
I featured you on BlenderNation, have a great weekend!
yay, thank you :3