first off thanks for the feed back people. im looking into what has been said atm, but ill still go through each reply (would be the only polite thing to do after all :))
Jaynesh - as was pointed out by loopy shane the 2 main types of modeling. personaly i use box modeling for mechanical objects, and poly for organics, but this is just me, i tend to find everyone devlopes their own style and ways of doing things the more they keep at CG work. having said this though if you can wait a little bit im writing up a few things with some pics on how i modeled him, but i cant write that much text in the box at one time so keep watching and ill have something (that resembles a tutorial) quite soon.
Khell[PT] - you are not the first person to sugest this, its a case thats confusing though, as when i lay the model back over the human proportion sheet he was modeled off everything matcfhes up, so something is deffintly wrong…its just a case of putting what to what :spin: (it could be the camera, just one more thing to check i guess)
Mazui - again to you mazui, same as abouve but thanks for pointing it out too.
WAM Breaker - boxy? could you elaberate a bit, and yes again arms lol.
also on the thing about blender, i agree that its becoming alot more professional, and i know for a fact it has many features that max nor maya have, i tihnk this really speaks to its credit, and i cant wait for the day its considered industry standerd! then ill never hve to use max again!! wooo!! happy days that will be
whislt i work the arm issue (or what ever the hell is going on) i made his gun today, its an FN SCAR with the 20 inch barrel, i tihnk its suits him quite well.
again, all c&c appricaited.
oh yer, and the gun will undergo same proces as man, rip the textures off high poly, and then put em on a low poly one (i hope)