Military facility, newbie project

This is my first big project.

Just to let you know what I’m able to as a newbie I’ll just write down what I’m able to do in the moment.

I’m able to use:
Raymirror
Textures
Simple shapes
Basic NURB editing
World texturing
Basic lighting

My project: Its a desert military facility featuring a turret and a mobile defensive/offensive misssile launching spider tank. (i haven’t mounted the weapons on it yet).

Here’s my project in Top, side and 3/4:

Top:

Side:

As you can see here i have a problem with filling out the sides og the spider tank. I cant get it filled no matter what i do to that damn thing…

3/4

I can’t seem to get the UVmapping right… im using this texture and i set the Texface button and asured that it was on UV, but it doesn’t work :s help?

Any critisism and help is appreciated :smiley: just remember i have only had blender for about 3 days :s

Note : It is only the 3/4 view that’s gonna be updated as i move on.

updates: followed advice and added a new pic + the texture I’m using.
Made the entrance + doors and 2 controll panels, see p.2

Just under where you selected uv (you can also select other things like “Glob” etc)

You will see 4 buttons in a square shape with the names.
Flat
cube
cyclinder
and sphere.

Click on Flat it should stop the texture your using from stretching. If not try the other 3 untill it stops stretching

Unusual object. I like it :slight_smile:

Thx :smiley: I’ll try it right away.

Edit: here’s the texture I’m using. I made it in PhotoShop and i share it with you guys :slight_smile: Use it to your hearts content. (that means its free…)

http://img.photobucket.com/albums/v676/SoulCharger/metalstriped.jpg

i needed a texture like that

the building is nice it needs lots more detail to make it more plane what it is but this is a good start

Good to hear. I’m glad thats someone can make use of the texture. Hm… I’m thinking about adding a door with a security lock… the kind with a keycard… hey this might jsut turn into a game. If anyone has some tuts on how to create a game (i think its possible with blender alone or am I wrong? There’s a button named game). I’m getting on it right away.

Yes blender is capable of creating games. Check the forums for a link called blender Games (Or something like that).

:smiley:

Then this shall become a game. It will be a 1st person shooter in a deathmatch like mode.

I will begin adding weapons and a simple test dummy/person/something. Anyone who would like to help me creating the game should contact me over a PM. Help is always greatly apreciated.

Now… back to the door… stupid keycard thingy…

There did the door etc. added a lamp and entrance + keycard thingy… (cant get that texture right it wont envmap)

Entrance:
http://img.photobucket.com/albums/v676/SoulCharger/Entrance.jpg

And agin i shall contribute to the community… ok it’s not a masterpiece, but it’s usuable

The control panel texture:
http://img.photobucket.com/albums/v676/SoulCharger/Controlpanelsmall.jpg

Again, look at the top 3/4 pic for newest upload!

C&C greatly appreciated

you have a good eye for detail thats very good soem windows would be nice

I thought of adding windows, but then again its a military tower… you really think there should be windows?

well maby not windowsim not expecting a nice curtain and a bright pink rim but its an out look towere so they need to see and shoot a slot maby realy anithing to brake up the big shape in the middle

Mmm… i guess you’re right. The big shape anoys me… i think I’ll do just that :smiley: right now I’m fixing the upper part problem, its 2 sided… i need to make it in Full 3D so thats what I’m doing… I really appreciate the C&C, and I’m taking all the aspects in consideration.
Now… windows… where…how…aha!

:-? :-? umm can you explane the G??

The G?.. if you mean the upper part then its as flat as a plane so I’m adding some planes to make it volumetric… if that was the question?

no expalne why a miletary instalation has a big G on it i like it but i dont get it

xD yeah… i guess i should explain that… thats the tank xD here’s a better shot:

3/4:
http://img.photobucket.com/albums/v676/SoulCharger/Spidertank.jpg

Inside:
http://img.photobucket.com/albums/v676/SoulCharger/Spidertankinside.jpg

Its a “walker”, that means it uses the spider legs for moving, it can also use the legs for mounting on a turret as shown here. It will be able tu pull the legs in to the side and roll with high speed using the missile launcher I’m going to ad. Right now it looks like a G, but soon i will mount dual machineguns and a mortar/missile launcher on its back. Also i need to make som futuristic cushions for the pilot… Any ideas?

:stuck_out_tongue: I’m crazy :Z

This is taking ages DX… must go on… must get better… must get better textures and learn how to do some gras…

You need to put something beside the tower so we can tell how large it is. compared to a average height human.

It looks good for a first try. I’d recomend using Nor on the desert texture.
For the Nor button, go to the shading button (F9) and select the [Map to] tab. You’ll find it there.

Yeah i thought of that… then I thought the height og the tank and the entry would be around 2 meters… I have a really ugly man I can put into the setting… but I warn you… he’s really, really ugly…

I’ll try the Norm setting right away.

EDIT: the world’s texture is a texture… therefor the shading button is unavailable when selecting the world texture… help?