Just to let you know what I’m able to as a newbie I’ll just write down what I’m able to do in the moment.
I’m able to use:
Raymirror
Textures
Simple shapes
Basic NURB editing
World texturing
Basic lighting
My project: Its a desert military facility featuring a turret and a mobile defensive/offensive misssile launching spider tank. (i haven’t mounted the weapons on it yet).
Good to hear. I’m glad thats someone can make use of the texture. Hm… I’m thinking about adding a door with a security lock… the kind with a keycard… hey this might jsut turn into a game. If anyone has some tuts on how to create a game (i think its possible with blender alone or am I wrong? There’s a button named game). I’m getting on it right away.
Then this shall become a game. It will be a 1st person shooter in a deathmatch like mode.
I will begin adding weapons and a simple test dummy/person/something. Anyone who would like to help me creating the game should contact me over a PM. Help is always greatly apreciated.
well maby not windowsim not expecting a nice curtain and a bright pink rim but its an out look towere so they need to see and shoot a slot maby realy anithing to brake up the big shape in the middle
Mmm… i guess you’re right. The big shape anoys me… i think I’ll do just that right now I’m fixing the upper part problem, its 2 sided… i need to make it in Full 3D so thats what I’m doing… I really appreciate the C&C, and I’m taking all the aspects in consideration.
Now… windows… where…how…aha!
xD yeah… i guess i should explain that… thats the tank xD here’s a better shot:
3/4:
Inside:
Its a “walker”, that means it uses the spider legs for moving, it can also use the legs for mounting on a turret as shown here. It will be able tu pull the legs in to the side and roll with high speed using the missile launcher I’m going to ad. Right now it looks like a G, but soon i will mount dual machineguns and a mortar/missile launcher on its back. Also i need to make som futuristic cushions for the pilot… Any ideas?
It looks good for a first try. I’d recomend using Nor on the desert texture.
For the Nor button, go to the shading button (F9) and select the [Map to] tab. You’ll find it there.
Yeah i thought of that… then I thought the height og the tank and the entry would be around 2 meters… I have a really ugly man I can put into the setting… but I warn you… he’s really, really ugly…
I’ll try the Norm setting right away.
EDIT: the world’s texture is a texture… therefor the shading button is unavailable when selecting the world texture… help?